![]() The M4A1 was introduced during the 2011 Twisted Christmas event. Assault Rifles and Carbines Colt M4A1 Carbine Again, it has the same pros as both other versions of the Thompson, but with some more annoying cons added on, such as producing smoke when firing and an even slower reload.Īnother promotional image of the "Single-Piston Long Musket", showing off the eagle-head forend. Thompson's Lead Delivery System", and loads from drums that hold 40 rounds instead of 50 because Steampunk. The second Community Weapon Pack includes a "steampunk" version of the weapon referred to in full as "Dr. Its faults are its even weaker power against bigger enemies, its low ammo reserve, very heavy recoil, especially when hip-fired, and the fact you have to own Rising Storm, a completely different game, to actually use it. The bonus with the Rising Storm is that it packs the largest base magazine size for all the Commando weapons (50 rounds, upgrading to 62 when fully leveled) and isn't too expensive in comparison with its counterparts. The Rising Storm Thompson is very similar to the standard M1A1 in raw power and damage, reliably decapitating weak enemies with a couple of shots. The normal variant is gained by owning both Killing Floor and Red Orchestra 2: Rising Storm, and is named the "Rising Storm Tommy Gun". The other two are both M1928s fitted with the distinctive drum magazines and pistol-grip forend. The first was the M1A1 added in in the first of four Community Pack DLC weapons. Multiple versions of the Thompson Submachine Gun have been added to the game. Its MAC-10-like rate of fire is a pain to deal with though, forcing short bursts to stay on target and a ton of reloads.Īfter all that, the charging handle is pulled instead of using the bolt-release. The MP7M is another solid medic weapon choice, with a high rate of fire, low weight and even serving as a spawn weapon for Level 6 medics. The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled, unintentionally setting the precedent for future Medic weapons to have ridiculously-incorrect capacities at high perk levels). As a Medic weapon, it is equipped with a medication dart launcher attached to the left side of the gun, which allows the user to heal teammates from long range. The first of the Medic Perk's primary weapons is the Heckler & Koch MP7, referred to as "MP7M" in-game. The promotional image of the MP5M with "blood camo" in the advertisement for the "Camo Weapon Pack". Like in many games, the hammer is always shown as uncocked. ![]() The Beretta M9A1, fitted with a functional weaponlight, appears as the "9mm Tactical" and is the default sidearm for all survivors.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |